Advantage on Arcana

What My Games Look Like

Back in February a handful of ttrpg bloggers, starting with Grace at 400 independent bathrooms, wrote posts describing what their games look like. (See, for instance, xaosseed's at Seed of Worlds and Phlox's at Whose Measure God Could Not Take.) The purpose, as Grace puts it, is to help you figure out where a particular blog is coming from and assess its author's opinions accordingly:

Something I read recently (I'm sorry, I don't remember what it was) reminded me of just how differently people play elfgames, even when they don't realize anyone else plays another way. Thought it might be useful for readers of my blog to know what my games look like, in order to calibrate the way you read my opinions and material.

I think that first line suggests another benefit, however: a lot of disagreements in this hobby (or at least in the online chatter about this hobby) come from the fact that many of us take for granted things that really can't be taken for granted. One step toward solving this problem is just for more people to describe what they do when get together at a table with friends to roll dice and to play roles. To that end, I think posts like these are a great idea.

photograph of ttrpg accoutrements, including an open notebook, a closed notebook, two Fate Core books, a bag of dice, and a pen Source: my own photograph, April 2026.

What follows are descriptions of my three current games, for various definitions of "current." I'm not restricting myself to so-called elfgames1, because if I were to do that I'd fail to show how different the games I run can be. I reserve the right to add more points to each as they occur to me. In the future I might describe some of the games I once ran, which all had their own idiosyncrasies.

I highly encourage you to write a similar post of your own.

The Fortunes of Ewistar

I run a 5e Dungeons & Dragons campaign for three players that I call The Fortunes of Ewistar; we've been playing with the same characters, and the same storyline, since early 2019. It's come up on this blog a few times, so I have a tag for all posts concerning this campaign. I've never met the in person; two of them I knew on Twitter and recruited to the game from there, and one of those introduced me to his friend, who's now the third player. We started at level 3 and will play to level 20 so long as everyone is still interested. This was my first campaign, so a lot of what I do now was developed through trial-and-error. In no particular order, our games look as follows:

CoD/Fate Core Horror Game, aka Three Friends Horror Game

Three Friends Horror Game is a misnomer, I suppose; I run it for three of my friends from grad school, so there are four of us. At best you could say that each of us plays it with three of our friends. Still, that's what I call it. I discuss this game much more extensively in my post last October about prepping horror games, but I'll still give an appropriate breakdown here. It started as a Chronicles of Darkness mini-campaign that ran longer than intended, but I've run a few more scenarios in Fate Core for the same three players using the same (converted) characters.

AllOut Apocalypse Char Game

I very sporadically run a game for my brother Nick and his 9-year-old daughter, using the rules-light AllOut Apocalypse system he designed. Some, but not all, of what I've tagged "All-Out Apocalypse" is about this campaign (if it can be called that).3 These games happen whenever I visit them for long enough that we can make time for a few sessions. I can't remember whose idea it was for me to run this game – it might have been Nick's? Anyway, part of the idea is to help him playtest the system. It takes place in a toxic burnt-out landscape, drawing partly on Fallout 76 and partly on my own experiences in forests and parkland after Albertan wildfires.

Of course there's a lot more that can be said about all of these campaigns, but there is such as a thing as too much detail for the situation. Perhaps I'll write other posts which look at specific topics like "romance and relationships" or "pacing," which necessarily vary greatly across tables.


  1. I read recently that "elfgames" means something more specific than "generic heroic fantasy," and indeed may not include heroic fantasy at all? I think most of the time I see it used, however, it refers to standard kitchen-sink fantasy games, contra that original meaning. Regardless of Grace's intent or anyone else's, I don't like the term and I don't care much about whether my games fit in that category.

  2. Grace relates in her description of Bart's games something that might pertain here: some players seem less inclined to goof around when the GM has put more effort into the campaign narrative or situation. That's maybe what's going on here, or maybe I've chosen players whose sensibilities are more like my own in this regard.

  3. I thought he was using a hyphen in the name when I started tagging these posts, but the mistake might well be mine.

#All-Out Apocalypse #Chronicles of Darkness #DnD #Fate Core #fortunes of ewistar