The AOA Fiction Bookshelf
Prismatic Wasteland, perhaps on behalf of Marcia B. of Traverse Fantasy, has announced an Appendix N (or other letter) blog bandwagon. An Appendix N, I only recently learned, is a list of works that a TTRPG takes inspiration from, so named for the Appendix N in an early edition of Dungeons & Dragons. As it happens, I already have a list of non-fiction works that influence my playing and writing; it makes enough sense to make a list of fiction influences, too.
Source: Cristina Gottardi, 2017.
Or, it would, if I thought about things in that way. The truth, though, is that I struggle to see a relationship between what I do at the table and the books, films, television, and other media that influence me. In terms of setting details, I draw quite a lot from the sourcebooks themselves, filtered through my own anthropological sense. Although presumably I must interpret those sourcebooks by the light of other work, I don't notice doing so. Of course there are exceptions; the Fallout franchise significantly impacted the All-Out Apocalypse sessions I ran for my brother and niece, as one example. Usually, though, I struggle to connect elements I have imagined with some source in previous fiction I've encountered. (It is much easier for me to see how episodes from the news or from my own life influence my games, especially the horror ones.)
Perhaps in an Appendix N, people are not exhaustively accounting for their own influences so much as they are pointing at certain books and films to say, "I'm aiming to do something like that." I, however, would be more inclined to point to something and say, "I'm aiming to do something not like that." That's a kind of influence too, though, isn't it? The goal for my cosmic horror / post-apolyptic setting is more grounded than most weird or post-apocalyptic fiction; there I am heavily influenced by the Gamma World and (again) Fallout franchises, in that I could point to them and say, "I'm aiming to do something like that, but also much different." As another example, the geminites are my attempt to do what books like Heather Spears's Moonfall seem to promise but don't quite deliver.
Or maybe an Appendix N is meant to show how you came to know the genre you're working in, rather than capture your whole literary history. Maybe it even creates a genre by drawing boundaries around certain work (I am thinking a little of Borges's essay, "Kafka and His Precursors"). Each of the games I run fits into a genre or two or four, and it was only through engaging with work in those genres that I developed a sense of what each of those genres is and can do. This might be worth recounting, at the very least as a matter of citational honesty.
Finally, there are of course a few particular details I know I took from one source or another. In my main campaign an NPC named Celia goes by the alias Aliena, like in Shakespeare's As You Like It, and in an early trial run of a Lakelands game the messy relationships between some missing teens were lifted wholecloth from the Archie Comics. These examples are small but concrete.
Altogether, then, I can probably make a thorough Appendix N after all, and I therefore will.
Like my non-fiction bookshelf, this post is a living document, which I'll update as I notice or remember new influences; it is not, and will never be, complete. I can't, of course, include the half-remembered books of my childhood, borrowed from a school library or picked up in short-lived mall bookstores and the used book tables at craft fairs, formative to my sense of a genre's possibilities but now impossible for me to find again. Nor does it include the things I've only heard or read about but which nonetheless influence me, like William Blake's more mythopoetic writing. What it will include are works that I know, concretely, are the source of some particular detail (like As You Like It or Scooby Doo, Where Are You!), which I suspect have informed my understanding of a genre (like Majesty: A Fantasy Kingdom Simulator or Fallout 4), or which are so completely a part of the furniture of my mind that they simply must show up somewhere without my knowing it (like Calvin & Hobbes or 1 Henry IV). As a consequence, putting some of these items next to each other on the list suggests an equal weight that isn't accurate, but there's no avoiding that.
I've divided the list by genre: post-apocalyptic and weird fiction / cosmic horror / gothic fiction for my Lakelands games, fantasy and supernatural horror for the other games I run, and a "general" category for anything else. For all my fretting in this post, I've produced quite a long list.
Appendix N
General
- Anderson, Paul W. S. The Three Musketeers. 2011. Film.1
- Andromeda. Created by Gene Roddenberry, 2000 - 2005. Television series.
- Applegate, K. A. The Animorphs series of novellas.
- Archie Comics. Archie Comic Publications Inc. Comic series.
- Austen, Jane. Persuasion. 1817. Novel.
- Betty and Veronica. Archie Comic Publications Inc. Comic series.
- Darwin, Erasmus. The Loves of the Plants. 1791. Poem.
- Hannibal. Created by Bryan Fuller, 2013-2015. Television series.
- Hopkins, Gerard Manley. "Pied Beauty." 1877. Poem.
- Jackson, Peter. King Kong. 2005. Film.
- Mattinson, Burny. Mickey's Christmas Carol. 1983. Film.
- The Musketeers. Directed by Adrian Hodges, 2014 - 2016. Television.
- Roboquest. RyseUp Studios, 2023. Video game.2
- Scooby-Doo, Where Are You!. Created by Joe Ruby and Ken Spears, 1969 - 1970. Television series.
- Shakespeare, William. As You Like It. Published in 1623. Play.
- Shakespeare, William. 1 Henry IV. Published in 1598. Play.
- Shakespeare, William. 2 Henry IV. Published in 1600. Play.
- Shakespeare, William. Henry V. Published in 1600. Play.
- Shakespeare, William. The Two Gentlemen of Verona. Published 1623. Play.
- Siddell, Tom. Gunnerkrigg Court. 2005 - present. Webcomic.
- Watterson, Bill. The Calvin & Hobbes comic strips.
Fantasy
- Addison, Katherine. The Goblin Emperor. 2014. Novel.
- Alexander, Lloyd. The Chronicles of Prydain series of novels.
- Bujold, Lois McMaster. World of the Five Gods novel and short stories series.
- Camelot. Created by Michael Hirst and Chris Chibnall. 2011. Television series.3
- del Toro, Guillermo. Pan's Labyrinth. 2006. Film.
- The Elder Scrolls V: Skyrim. Bethesda Game Studios, 2011. Video game.
- Endless Legend. Amplitude Studios, 2014. Video game.
- Gaiman, Neil. Neverwhere. 1996. Novel.4
- Gladstone, Max. Craft Cycle novel and video game series.
- Guild Wars 2. ArenaNet, 2012. Video game.
- Guliver's Travels. Directed by Charles Sturridge, 1996. Television series.
- Gurney, James. Dinotopia series of novellas and illustrated books.
- Jackson, Peter. The Lord of the Rings: The Fellowship of the Ring. 2001.
- Jackson, Peter. The Lord of the Rings: The Return of the King. 2003.
- Jackson, Peter. The Lord of the Rings: The Two Towers. 2002.
- Jacques, Brian. Redwall novel series.
- Jones, Diana Wynne. The Dark Lord of Derkholm. 1998. Novel.
- Jones, Diana Wynne. Hexwood. 1993. Novel.
- Jones, Diana Wynne. Howl's Moving Castle. 1986. Novel.
- Jones, Diana Wynne. The Merlin Conspiracy. 2003. Novel.
- Keyes, Gregory. The Waterborn. 1996. Novel.
- L'Engle, Madeleine. The Kairos series of novels.
- Le Guin, Ursula K. Changing Planes. 2003. Short stories.
- Le Guin, Ursula K. The Tombs of Atuan. 1971. Novel.
- Lego. The Lego Group. Toylines.
- Lewis, C. S. The Chronicles of Narnia novel series.
- Lyly, John. Gallathea. 1588. Play.5
- Magic: the Gathering. Created by Richard Garfield, 1993 - present. Collectible card game.
- Majesty: The Fantasy Kingdom Simulator. Cyberlore Studios, 2000. Video game.
- Majesty: Heroes of Ardania. Last updated 2024. Video game.
- Majesty 2. 1C:Ino-Co and Paradox Interactive, 2010. Video game
- Martin, George R. R. A Song of Ice and Fire novel series.
- Medley, Linda. Castle Waiting. 2006. Graphic novel.
- Medley, Linda. Castle Waiting Vol II. 2010. Graphic novel.
- Merlin. Created by Steve Barron, 1998. Television Series.
- Mighty Max. Bluebird Toys. Toyline.
- Milus, John. Conan the Barbarian. 1982. Film.
- Miyazaki, Hayao. Princess Mononoke. 1997. Film.
- Shakespeare, William. Macbeth. Published in 1623. Play.
- Shakespeare, William. A Midsummer Night's Dream. Published in 1600. Play.
- Shakespeare, William. The Tempest. Published in 1623? Play.
- Small World. Created by Philippe Keyaerts, 2009. Board Game.
- Spenser, Edmund. The Faerie Queene. 1596. Poem.
- Tolkien, J. R. R. The Legendarium novel series.
- Vernon, Ursula. Digger. 2003 - 2011. Webcomic.
- Warcraft III: Reign of Chaos. Blizzard Entertainment, 2002. Video game.
- Warlock: Master of the Arcane. 1C:Ino-Co Plus and Paradox Interactive, 2012. Video game
- Warlock II: The Exiled. 1C:Ino-Co Plus and Paradox Interactive, 2014. Video game
- Wildermyth. Worldwalker Games, 2024. Video game.
- The Witcher. Created by Lauren Schmidt Hissrich, 2019 - present. Television series.
- World of Warcraft. Blizzard Entertainment, 2004. Video game.
Post-Apocalyptic Fiction
- The 100. Created by Jason Rothenberg, 2014 - 2020. Television series.
- Atwood, Margaret. The Year of the Flood. 2009. Novel.
- Dominion. Created by Vaugn Wilmott, 2014-2015. Television series.
- Fallout 3. Bethesda Game Studios, 2008. Video game.
- Fallout 4. Bethesda Game Studios, 2015. Video game.
- Fallout 76. Bethesda Game Studios, 2018. Video game.
- Fallout Shelter. Bethesda Game Studios, 2015. Video game.
- Half-Life 2. Valve, 2004. Video game.
- Horizon Forbidden West. Guerilla Games, 2022. Video game.
- Horizon Zero Dawn. Guerilla Games, 2017. Video game.
- King, Stephen. The Stand. 1978. Novel.
- Kirchoff, Mary L. Light on Quests Mountain. 1983. Novel/game.
- Matthews, Michael. Love and Monsters. 2020. Film
- Miller, George. Mad Max: Fury Road. 2015. Film.
- Miller, Jr., Walter M. A Canticle for Leibowitz. 1959. Novel.
- Miyazaki, Hayao. Nausicaä of the Valley of the Wind. 1984. Film.
- Plunkett, Edward John Moreton Drax, 18th Baron Dunsany. "In Zaccarath." 1910. Short story.
- Service, Pamela F. Tomorrow's Magic. 1987. Novel.
- Spears, Heather. Moonfall. 1991. Novel.
- Stewart, Scott. Priest. 2011. Film. 6
- Surviving the Aftermath. Iceflake Studios and Paradox Interactive, 2021. Video game.
- Tribes of Europa. Created by Philip Koch and Florian Baxmeyer, 2021. Television series.
- The Walking Dead. Created by Frank Darabont, 2010 - 2022. Television series.
- Van Helsing. Created by Daniel March, 2016-2021. Television series.
- Wyndham, John. The Chrysalids. 1955. Novel.
- Wyndham, John. The Day of the Triffids. 1951. Novel.
Weird Fiction / Cosmic Horror / Gothic Fiction
- Blackwood, Algernon. Ancient Sorceries and Other Weird Stories. Edited by S. T. Joshi, 2002. Anthology.
- Borges, Jorge Luis. Collected Fictions. Translated by Andrew Hurley, 1998. Anthology.
- Darabont, Frank. The Mist. 2007. Film.
- Darkest Dungeon. Red Hook Studios, 2016. Video game.
- Garland, Alex. Annihilation. 2018. Film.
- King, Stephen. The Dark Tower novel series.7
- King, Stephen. From a Buick 8. 2002. Novel.8
- Lovecraft, H. P. At the Mountains of Madness and Other Tales of Terror. Del Rey Books, 2007. Anthology.
- Lovecraft, H. P. The Call of Cthulhu and Other Weird Stories. Edited by S. T. Joshi, 1999. Anthology.
- Lovecraft Country. Created by Misha Green, 2020. Television series.
- Mass Effect. BioWare, 2007. Video game.
- Mass Effect 2. BioWare, 2010. Video game.
- Mass Effect 3. BioWare, 2012. Video game.
- Mass Effect: Andromeda. BioWare, 2017. Video game.
- Plunkett, Edward John Moreton Drax, 18th Baron Dunsany. "In Zaccarath." Various short stories.
- Poe, Edgar Allan. The Narrative of Arthur Gordon Pym of Nantucket. 1838. Novel.
Other Supernatural Horror / Occult Detective Fiction
- Bachman, Richard (pseudonym of Stephen King). The Regulators. 1996. Novel.
- Eerie, Indiana. Created by José Rivera and Karl Schaefer, 1991 - 1993. Television series.
- Flanagan, Mike. Oculus. 2013. Film.
- The Haunting of Hill House. Created by Mike Flanagan, 2018. Television series.
- King, Stephen. Desperation. 1996. Novel.
- King, Stephen. 'Salem's Lot. 1975. Novel.
- King, Stephen. The Shining. 1977. Novel.
- King, Stephen. The Tommyknockers. 1987. Novel.
- Levinson, Barry. Sphere. 1998. Film.
- Midnight Mass. Created by Mike Flanagan, 2021. Television series.
- Pike, Christopher. Spooksville series of novellas.
- Scott, Ridley. Alien. 1979. Film.
- Stine, R. L. Goosebumps series of novellas.9
- Stranger Things. Created by Matt Duffer and Ross Duffer, 2016-2025. Television series.
- The X-Files. Created by Chris Carter. 1993 - 2002, 2016 - 2018. Television series.
I'm aware this isn't even one of the good Musketeers films. It's just the one that solidified the main characters for me.↩
Roboquest has a post-apocalyptic setting, but it hasn't especially influenced how I think of post-apocalyptic fiction. It's given me ideas for game mechanics and interactions, however, so it's going on the "General" list.↩
Camelot provided the germ of the idea for my main Dungeons & Dragons campaign, about a newly-crowned monarch's attempts to create political legitimacy in the eyes of the people.↩
It was bound to come up: we are all, likely, influenced by someone who we would now prefer to distance ourselves from. I think we must nonetheless include such people's work on lists like these, as a matter of citational honesty. Bibliography is autobiography, not endorsement.↩
A tip for GMs: your players almost certainly will not recognize characters, plot points, and images you steal from any 16th-century plays or poems that weren't written by William Shakespeare (and more than a few that he did write). I highly recommend it.↩
Is Priest really post-apocalyptic? At any rate, I think of it as post-apocalyptic, and my Lakelands setting has roots in a previous idea I had for a cyberpunk / post-apocalyptic / western / horror hybrid, which is how I think of Priest.↩
Of course, the Dark Tower series is as much dark fantasy and post-apocalyptic fiction as it is cosmic horror; I am placing it here only because I think it influences my sense of the cosmic horror genre more than it influences my sense of those other genres.↩
Despite the fact that I have only read it once, From a Buick 8 is one of the most important books to me personally, and not just because it fundamentally changed what I thought cosmic horror could be and do. I might feel this way because it is a book about the death of a father, and I read it not long after my own father died.↩
For whatever reason, the Choose Your Own Adventure books were more appealing to me than the regular books were, and had the greater influence on my horror sensibilities as a child.↩